HSMA Activities

Monday

Spikeball Tournament
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When: 3:00pm

Rules:
  • Two on two.
  • Games will be played to 21 by rally scoring (every rally results in a point, regardless of which team served), win by 2. The next point wins if the game is still tied at 24-24.
  • Teams will be instructed to referee themselves.
  • A representative from each team will play one game of rock, paper, scissors to see who gets to serve first.
Soccer Tournament
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When: 1:00pm

Rules:
  • Six on six. Only one leader on the field at a time for each team.
  • Games will be played in two 5-minute halves.
  • There will be no goalkeepers in this game. Each team may place someone near the goal to defend it, but they must stand outside the semi-circle drawn around it. And they may not use their hands.
  • If the score is tied at the end of the second half, there will be a sudden death overtime period that will last for 3 minutes. The first team that scores wins the match.
  • If the game is still tied after the three-minute overtime, there will be a shootout from midfield with no goalie. Each team will choose six players to take turns kicking from midfield into the goal. The team with the most goals wins.
  • If it’s still tied after all six players have kicked, both teams will wrestle each other for dominance. Just kidding. If it’s still tied after that, we start at the top of the lineup and continue rotating midfield penalty shots until one person makes it and the other misses.
  • Teams will be instructed to referee themselves.
Ping Pong
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When: 2pm

Rules will be explained on site!

Tuesday

Basketball Tournament
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When: 1:00 pm on the basketball courts

Rules:
  • Three on three. Only one leader on the court at a time for each team.
    Regular field goals will count as one point. Threes will count as two.
  • Normal games will be played to 7. The final four games will be played to 9. The championship game will be played to 11. You only have to win by one point.
  • Teams will be instructed to referee themselves (on fouls, travels, out-of-bounds, etc.).
  • A representative from each team will play one game of rock, paper, scissors to see who gets the ball first.
  • Every jump ball from that point out will alternate possession. Teams must keep track of this themselves.
  • We will not play “make-it, take-it.” Every score results in a change of possession.

Gaga Ball Tournament
When: 2pm at the Gaga Pit!
Trivia
When: 3pm in Turkey Point!
Ultimate Frisbee Tournament


Wednesday

Cornhole Tournament
Teams of two can meet at 2pm by the cornhole sets!
Volleyball Tournament
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When: 1pm in the gym!

Rules:
  • Six on six. Only one leader on the court at a time for each team.
  • Games will be played to 25 by rally scoring (every rally results in a point, regardless of which team serves), with a win by 2. The next point wins if the game is still tied at 29-29.
  • As in standard volleyball, it's in if the ball hits the line. It is only out if it lands entirely outside the boundary.
  • Teams will be instructed to referee themselves on all calls (except in the championship game, where interns will make boundary calls and no other decisions). Carries and net touches should be called loosely. If it’s so bad that it disrupts the game, call it. If it’s small and not particularly significant, go ahead and play on. Use good judgment and be gracious to one another.
  • A representative from each team will play one game of rock, paper, scissors to see who gets to serve first.
Ultimate Frisbee Tournament
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When: 2:00pm

Rules:
  • Six on six. Only one leader on the field at a time for each team.
  • Games will be played in two 5-minute halves.
  • If the score is tied at the end of the second half, a sudden-death overtime period will be played, lasting 3 minutes. The first team that scores wins the match.
  • If the game is still tied after the 3-minute overtime period, one player from each team (not a leader) will throw a frisbee as far as they can. The team with the farthest throw wins the match.
  • If the frisbee goes out of bounds, the opposing team will throw it in from the spot where it went out of bounds.
  • Once a team scores, they will walk to the other end and “kick-off,” throwing it to the other team.
  • If the disc lands out of the back or side of the end zone, the other team brings it out to any spot on the goal line and begins their possession.
  • You may not take more than two steps with the frisbee before stopping and throwing it.
  • If a disc is caught simultaneously by an offensive and defensive player, the offensive player retains possession.

Open Activities

- Swimming (large pool)
- High Ropes Course
- Giant Swing
- Zip Line into the Bay
- Climbing Wall
- Kayaking
- Kan Jam
- Disc Golf
- Ping Pong
- Pool Tables
- Foosball Tables